Material Layers. A Material Layering tool for Godot
Material Layers is a Godot plugin that lets you blend materials using a layer-based system
Unlike traditional materials where you have to blend desired materials in a single shader, Material Layers allows you to easily blend multiple materials in the inspector. This workflow drastically reduces time required to blend multiple materials, allowing for a more iterative and easy to use experience.
Why Material Layers
Material Layers lets you create what would otherwise be an overly complicated material, using smaller and reusable materials. This creates a more manageable system with reduced complexity, more control and flexibility.
Features
- Reusable materials
- Reusable masks
- Non-destructive
- Easy iterations
- Terrain texturing
- Large scale mesh texturing
- Procedural variation
Download
Available in the Godot Asset Store in editor. See all releases.
Learn More
Read the documentation. Watch the video
Support the project
If you like the tool, you can support development by donating, joining my patreon or buying assets from my store. You support directly funds more tutorials, resources and improvements to the tool.